Using OpenFrameworks , I designed a video mapping application to accompany Jane Fitz music during an event at the Factory. the theme of the visual was underwater creatures and darkness.
The application works with a controler which has parameters to control the elements on screen ( positions, scale, speed, reactivity to the music, effects, elements on screen, camera positions, etc...) . Everything was made custom for Jane, using a few libraries.
Thanks to Rich for putting me in touch with her.
Using WebGL, I designed a website for Fuel 3D to be used in the context of the Goodwood Festival of Speed.
Using the data from a 3D face scan, the user's face is uploaded to the website and can be selected in the gallery.
The face can be visualised using differents textures. Measurements of the face are shown on top fo the 3D model. The last page is a conparison of the face measurements against Johnny Mowlem's face measurements, giving a proportion match to his features.
Using the 0-coast from make Noise, I tracked various ports on the synth, such as the random generator, Slope Output, square wave, or dynamic. Using a kinect 1414 ,I recorded the depth environement, on a raspberry-Pi using Openframeworks .The sound is recorded simultaneously as the depth video, on a different laptop, and produced using my live set ( electribe, digitakt, 0-coast, microbrute, beatsteppro.
The data recorded from the 0-coast creates waves of colors through the video.
This is an example of depth recording, using electrical signals from the 0-cast to trigger visual elements on screen with precision.
Using the webVR possibilities, I created a semi random wave with Three.js, which can be experienced here.
The topology of the wave is randomly created (within a min and max), and the rgb components of the colors are either mapping the topology(rainbow styled), or proportionned to 1. The wave is pulsing through 2 dimensions: y and z.
Thanks to Bruno for his quick help, and his precise responses.
This was an internal Unit9 project : a bluetoooth speaker using gestures and movement to control the parameter of the device.
To recreate famous works of art with a Popeyes-flavoured difference, UNIT9 designed and built the world’s first Popeyes Sauce Printer. Working with GSD&M Austin, we designed, built and tested the machine in just two weeks. And to demonstrate the printer’s saucey skills, we created a Sauce Art Gallery. Full of masterpieces.
We built the Popeyes Sauce Printer by hacking a CNC machine, and using a 3D printer's brain. We first rigged the machine with a syringe, and then powered it with software (C++) to convert images into line data. The printer then could read the data and dispense the sauce it into an evenly, motion-controlled design.
Users could choose a piece of artwork from a gallery in a tablet app, and then send it to the Popeyes Sauce Printer to produce their own canvas print. Besides creating art masterpieces, we built the machine to print basic text. And even created our own typeface to be used throughout the campaign.
It was great to work with Jeffrey and Christian .
As part of the Unit9 Team, I designed a few GIFs to be included in the video celebrating the 30th anniversary of the vapor max shoe.
Using processing I designed some interactiv visuals involving geometric forms and colors(one example below).
The final video was projected onto the iconic Pompidou center in Paris. The projection, which mapped the entire fascade, was a powerful visual spectacle.
All gifs are the property of Nike.
Video designed for Jotta Studio in the context of an American Airlines week events. I designed it on Processing, representing 1 year long of the American Airline flights time lapse. Overall, more than 8000 flights were represented on the map, with over 300 differents airports mapped.
This is an example of live visual mapping made with an application I designed on Processing. I used an APC 40 to control the visuals. Various parameters respond ton the bands of frequencies.